L3P's automatic camera positioning will always move the camera as close
as possible to the model (unless you specify the distance (radius) in the
-cg option or use the -cc option). Therefore the higher angle, the wider
camera angle, the camera is moved even closer and you will get a fish-eye
effect, the model will be "distorted". The lower angle, the camera viewing
pyramid gets narrower, the camera must be moved away to still have the
model fit into the viewing angle, and you will see that the model looses
perspective.
![]() l3p m6596a -b -f -ca10 Camera angle: 10° Camera distance: 1771 |
![]() l3p m6596a -b -f -ca37 Camera angle: 37° Camera distance: 477 |
![]() l3p m6596a -b -f Camera angle: 67.38° (default) Camera distance: 248 |
![]() l3p m6596a -b -f -ca97 Camera angle: 97° Camera distance: 158 |
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Last updated December 12, 1998